using System.Diagnostics;

namespace UnityEngine
{
[Conditional("UNITY_FLASH")]
internal class CanConvertToFlashAttribute : System.Attribute
{
	public CanConvertToFlashAttribute() {}
	public CanConvertToFlashAttribute(params string[] members) {}
}
// ToDo: Move this to generic place
[Conditional("UNITY_FLASH"), Conditional("UNITY_WINRT")]
internal class MarshallOnlyFirstField : System.Attribute
{
}

}
